Block puzzle boss levels: how to beat all 6

Every tenth level bites.

Every tenth level of the Adventure is a boss level: a hand-tuned board with a tight move budget and a signature rule that changes how you play. There are six, at levels 10, 20, 30, 40, 50 and 60. Here is each one, and a plan to beat it.

Updated 6 min read

A boss level brief with its goal, move budget and special rule

All six boss levels at a glance

Boss levels in Among the Realms
LevelRealmSignature ruleMoves
10SolmereColor Surge14
20SolmereHourglass16
30AmberfallFragile Ground16
40AmberfallLocked Lanes15
50FjordheimShrinking Board16
60FjordheimEcho Clear (finale)14

Boss strategies, level by level

Each strategy is folded away; open the one you are stuck on.

Level 10 · Solmere · Color Surge

14 moves · every 4th piece is a single color

The first boss rewards color planning: single-color pieces arrive on a schedule.

Show strategy

Every fourth piece comes in one color. Keep one row or column “reserved” for that color so the surge piece completes it with a Color Bonus instead of landing anywhere.

With 14 moves, every placement should help a line. Count the lines your goal needs before the first move.

Level 20 · Solmere · Hourglass

16 moves · you lose 1 move every 5 turns

Time is moves here: slow plans cost you.

Show strategy

Hourglass takes a move away every five turns, so your real budget is smaller than it looks. Favour placements that clear immediately over long set-ups.

Double clears are the best answer: one piece, two lines, and fewer turns for the hourglass to drain.

Level 30 · Amberfall · Fragile Ground

16 moves · cleared cells may crack into stone

Every clear can leave stone behind. Clear where stone hurts least.

Show strategy

Stone cells never clear, but they do not block a line either: a line still clears when its other cells are filled. The danger is losing space for large pieces.

Make your first clears along the edges, so any stone that appears sits at the border instead of the middle you need for the big square.

Level 40 · Amberfall · Locked Lanes

15 moves · some columns start sealed, then open up

Play the open lanes first; the sealed ones come later.

Show strategy

Sealed columns cannot be used at the start. Build rows across the open part of the board, then use the extra space when the lanes open.

Avoid filling the cells next to a sealed lane: when it opens you want room to finish those rows.

Level 50 · Fjordheim · Shrinking Board

16 moves · the outer ring turns to stone after each clear

Each clear shrinks the board, so make each clear count.

Show strategy

After every clear, the outer ring hardens into stone and the playable area gets smaller. Big pieces become hard to place quickly.

Go for fewer, larger clears: double clears and Fever turn the same number of shrinks into more progress. Keep a Shuffle for the end.

Level 60 · Fjordheim · Echo Clear (finale)

14 moves · clear on back-to-back turns for a bonus row

The finale: the tightest budget, and a rule that rewards rhythm.

Show strategy

Echo Clear gives you a bonus row whenever you clear on back-to-back turns. Plan sequences where each piece finishes a line, so the echoes keep coming.

With only 14 moves, this is where a saved Hammer or Undo is worth the most. Bosses pay the biggest coin rewards, and this one pays the most of all.

Boss fights in the game

Real screens from boss levels: chained blocks, Fever, and the reward screen.

  • A boss board mid-fight with chained blocks and a CASCADE x3 callout

    A boss board mid-fight with chained blocks and a CASCADE x3 callout

  • A boss level in Fever, with the FEVER bar running above the board

    A boss level in Fever, with the FEVER bar running above the board

  • A boss level complete screen with stars and coin rewards

    A boss level complete screen with stars and coin rewards

General boss tips

Count before you start. Compare the goal with the move budget. If you need more lines than you have moves, double clears are not optional.

Bring boosters. Bosses are the best use of a saved Hammer, Shuffle or Undo. See the boosters guide.

A failed attempt costs a life, not progress. Lives refill over time, and every attempt teaches the board.

Questions players ask

How many boss levels are there?

Six: levels 10, 20, 30, 40, 50 and 60 of the Adventure.

What happens if I fail a boss?

You lose one life and can try again. Lives refill over time.

Do bosses give extra rewards?

Yes. Boss levels pay more coins than regular levels, and the final boss pays the most.

Which boss has the fewest moves?

Levels 10 and 60 both give you 14 moves. Level 60, the finale, combines that with the Echo Clear rule.

Six bosses wait across three realms.

Among the Realms is free on Android. Plays offline.