Block puzzle adventure: 60 levels, 6 bosses

Every board has a goal.

Adventure is the journey at the heart of Among the Realms: 60 block puzzle levels across Solmere, Amberfall and Fjordheim. Every level gives you a goal and a limited number of moves, every tenth level is a boss, and each realm adds its own twist to the rules. Two more realms, Hanamori and Azure Mare, are on the way.

Adventure level 59 in Fjordheim: collect 3 gems, clear 9 lines and break 5 chains in 12 moves, with star targets and the Hourglass rule
  • 60 levels
  • 3 realms, 2 coming
  • 6 boss levels
  • 1–3 stars per level

Read the brief, then plan.

How an Adventure level works

Before each level a brief shows your goal, your move budget, the star targets and any special rules. Every piece you place uses one move. Finish the goal before the moves run out and the level is complete; reach the higher score targets on the way for two or three stars.

Lines clear exactly as in every other mode: fill a row or a column and it disappears, whatever its colors. Clearing several at once or on back-to-back turns scores more, and single-color lines add a Color Bonus.

  • Run out of moves before the goal and the level is failed; it costs one life, and lives refill over time.
  • You can replay any finished level to improve your stars.
A Fjordheim level at the start: frozen blocks, chained blocks, gems and locked cells on both edges, 12 moves

Level goals you will meet

A level can ask for one goal or combine several, like the level 59 brief above.

  • Clear lines

    Clear a set number of rows and columns. Double clears count twice, so plan crossings.

  • Reach a score

    Hit a target score. Combos, streaks and Color Bonuses get you there in fewer moves.

  • Clear blocks

    Remove a set number of blocks from the board by clearing the lines they sit in.

  • Collect gems

    Gems sit inside blocks on the board; clear the line they are in to collect them.

  • Break ice

    Frozen blocks crack when their line clears. You will meet them most in Fjordheim, the frozen realm.

  • Break chains

    Chained blocks are locked in place until a line clear breaks the chain.

Three realms, each with its own rule

Each realm is 20 levels and brings a mechanic that changes how you read the board. Learn more on the realm pages.

  • Levels 1–20

    Solmere

    Sand Drift: sunlit dunes where what you leave unfinished gets buried. The gentlest start to the journey.

  • Levels 21–40

    Amberfall

    Vine Creep: the maple forest grows in from the edges, so keep the borders under control.

  • Levels 41–60

    Fjordheim

    Frost Wave: frozen blocks and chains on a cold board. The longest, hardest stretch, ending in the finale.

Special rules (level mutators)

Many levels add one twist, always listed in the brief before you start.

  • Hourglass

    You lose one move every five turns, so a slow plan costs moves.

  • Fragile Ground

    Cleared cells may crack into stone, which blocks that cell.

  • Color Surge

    Every fourth piece is a single color, which makes Color Bonuses easier to set up.

  • Locked Lanes

    Some columns start sealed and open up later.

  • Shrinking Board

    The outer ring turns to stone after each clear.

  • Echo Clear

    Clear on back-to-back turns for a bonus row.

  • Generous Tray

    Four pieces to choose from instead of three, but fewer moves.

  • No Rotation

    The Rotate booster is off for this level.

Six bosses. Six signature rules.

Boss levels: every tenth level

Levels 10, 20, 30, 40, 50 and 60 are hand-tuned boss levels. Each one has a tight move budget (14 to 16 moves) and a signature rule: Color Surge, Hourglass, Fragile Ground, Locked Lanes, Shrinking Board and, in the finale, Echo Clear.

Bosses pay more coins than normal levels. The boss guide has a strategy for each of them.

Stars, the Crown Atlas and the Treasury

Your progress is drawn on the Crown Atlas, a map of the realms where each finished level shows its stars. Stars are also what you spend in the Treasury: board skins and relics with small passive effects. Stars are earned, never sold.

Between levels, a story journal follows the journey through each realm. The Crown Atlas already shows the next realm on the way.

The Crown Atlas map: levels 57 to 60 with three stars each, a crown on boss level 60 and the next realm marked as on its way

Questions players ask

How many levels does Adventure have?

60 levels across three realms: Solmere (1–20), Amberfall (21–40) and Fjordheim (41–60). Two more realms, Hanamori and Azure Mare, are on the way.

What happens if I run out of moves?

The level is failed and you lose one life. Lives refill over time, and you can retry the level as often as you like.

Can I replay levels for three stars?

Yes. Finished levels stay open on the Crown Atlas, so you can replay any of them for a better score and more stars.

Are boss levels harder?

Yes. Bosses have tight move budgets and a signature rule each. See the boss guide for how to beat all six.

Does Adventure unlock anything?

Completing Adventure levels earns tickets for King’s Challenge, the 60-second score sprint.

Start the journey in Solmere.

60 levels and six bosses, free on Android. Plays offline.