Classic, Daily Puzzle, Harmony
The run ends when none of the pieces left in your tray fits anywhere on the board.
Drag. Fill. Clear.
A block puzzle takes a minute to learn: drag pieces onto an 8×8 board and fill a full row or column to clear it. This guide covers every rule in Among the Realms, from your first piece to combos, the Color Bonus and boosters.
You play on an 8×8 board. Below it, the tray holds three pieces of different shapes. Drag a piece from the tray and drop it anywhere it fits on the board; it snaps into place.
When you have placed all three pieces, a fresh tray of three arrives. You can place them in any order, so look at all three before you commit to the first.

Fill it, and it is gone.
When every cell of a row or a column is filled, that line clears and its space is free again. Any full line clears, whatever the colors of its blocks: colors never stop a clear (except in Harmony, below).
A row and a column can clear at the same time. If one piece completes both, that is a double clear, and it scores much more than two separate clears.
Colors matter for points, not for clearing. If the line you complete is all one color, you score a Color Bonus on top, with a COLOR BONUS! callout on screen.
In Harmony mode, that becomes the whole rule: only single-color lines clear there, and each one scores more.
| Move | What happens |
|---|---|
| Clear a line | Points for every row or column cleared |
| Combo | Clear 2, 3 or 4+ lines with one piece for a multiplier |
| Streak | Clear on consecutive turns and a multiplier builds (up to a cap) |
| Color Bonus | Extra points for a single-color line |
| Fever | Fill the combo meter and every score is multiplied for a few seconds |
| Perfect clear | Empty the whole board for a large bonus |
The rule for ending a run depends on the mode.
The run ends when none of the pieces left in your tray fits anywhere on the board.
Each level has a move budget. Finish the goal before the moves run out; otherwise the level is failed and costs a life.
The run ends when the 60-second clock reaches zero.
It never ends. No score, no game over, and Undo is unlimited.
Boosters are tools you keep in stock; power-ups are earned during a run. Full details in the boosters guide.
Remove one block from the board.
Turn a piece in the tray 90° clockwise.
Trade your tray for three fresh pieces.
Take back your last placement.
Earned by clearing 2 lines with one piece; clears a 3×3 area.
Earned by clearing 3+ lines at once; clears two rows and two columns.
Same board, same rules, different goals. Compare them on the game modes page.
One shared board a day, with a streak.
The first levels introduce one idea at a time and the brief tells you each goal.
Pieces fit more easily into an open center. Build lines along the sides.
Before placing the first piece, make sure the other two will still fit.
Set up a row and a column that one piece can finish together.
No pressure, unlimited Undo: the quickest way to learn the shapes.
Pieces keep their shape. The Rotate booster turns one 90° clockwise, and in Zen and Harmony Rotate is free and unlimited.
In Classic, Daily Puzzle and Harmony the run ends. Before that, a Shuffle booster can trade your tray for three new pieces.
Yes. If one piece completes a row and a column, both clear together and you score a combo.
No. Any full line clears; a single-color line adds a Color Bonus. Only in Harmony must a line be one color to clear.
No. Nothing falls and there is no gravity: you choose where every piece goes, at your own pace (except in the 60-second King’s Challenge).
Among the Realms is free on Android. Plays offline, no account.