Keep the middle open
Build along the edges and keep the center free. Most pieces fit somewhere in an open middle.
One board. No ceiling.
Classic is the pure block puzzle: an 8×8 board, three pieces at a time, and no level to finish. Fill any row or column to clear it, keep space open, and push your high score as far as it will go.
You get three pieces in the tray. Drag each one onto the board; when all three are placed, a new tray arrives. Any full row or column clears, whatever the colors of its blocks, and frees that space for new pieces.
The run ends when none of the pieces in your tray fits anywhere on the board. Pieces keep their shape unless you use the Rotate booster, so the skill is in reading the board three pieces ahead.

Every clear scores; these bonuses stack on top of it.
| Bonus | How to get it | What it does |
|---|---|---|
| Combo | Clear 2, 3 or 4+ lines with one piece | Multiplies the score of that clear; bigger for more lines |
| Streak | Clear on consecutive turns | A multiplier that grows with every turn you keep clearing (capped) |
| Color Bonus | Clear a line that is all one color | Extra points on top of the line score, with a COLOR BONUS! callout |
| Fever | Fill the combo meter by clearing quickly | Multiplies every score for a few seconds |
| Perfect clear | Empty the whole board | A large one-off bonus |
Any line clears. One color pays more.
Colors never block a clear in Classic. But when the line you complete is a single color, you score a Color Bonus on top. Planning a few single-color lines into your board is the easiest way to raise your average score.
If you enjoy that part of the game most, Harmony turns it into the whole rule: there, only single-color lines clear.
Big clears earn power-ups that appear next to your boosters. Clear two lines with one piece to earn a Bomb, which clears a 3×3 area. Clear three or more to earn Lightning, which clears two random rows and two random columns.
Hold them for a tight spot: a Bomb in a crowded corner can save a run.

The full list is in the block puzzle tips guide.
Build along the edges and keep the center free. Most pieces fit somewhere in an open middle.
The big square is the classic run-ender. Keep one 3×3 space free at all times.
Before placing the first piece, check that all three fit together. A tray you cannot finish ends the run.
Fever multiplies every score. Line up a double clear and trigger it while the bar is running.
When none of the pieces in your tray fits anywhere on the board. There is no timer and no move limit.
No. In Classic any full row or column clears. A single-color line only adds a Color Bonus. Only Harmony requires one color.
Clear lines quickly to fill the combo meter. When it is full, Fever starts and multiplies every score for a few seconds.
Yes. Classic high scores go to a Google Play Games leaderboard when you are signed in to Play Games.
Pieces keep their shape. The Rotate booster turns a piece 90° when you need it. See the boosters guide.