Place first, perfect later
A good placement now beats the best placement in five seconds. Keep your hand moving.
Sixty seconds. One crown.
King’s Challenge is the fastest way to play: a fresh board and a clock that starts at sixty seconds. Clear lines as quickly as you can, chain combos, and beat your personal best before time runs out.
Tickets come from progress in Adventure: complete enough levels and a ticket is added. Each run uses one.
The board is the usual 8×8 and any full row or column clears. The run lasts sixty seconds.
When time is up you see your score, your best and a summary of blocks, lines and streak. Every run with a score pays coins.

In sixty seconds, decisions cost more than moves.
A good placement now beats the best placement in five seconds. Keep your hand moving.
Fill the bottom row and a single column first; quick, simple clears keep the streak going.
Clearing on consecutive turns builds a multiplier. Small clears every turn usually beat one big clear.
Fill the combo meter early: Fever multiplies every score for a few seconds, and in a sprint those seconds count double.
The timer sits in the corner and turns urgent as it runs down. There is no move limit, so the only question is how many clears you can fit into a minute.
Practice speed in Classic and your King’s Challenge scores follow: the same reading of the board, just faster.

Complete Adventure levels. Progress there earns King’s Challenge tickets, and the mode appears on the home screen once you have one.
One run per ticket. Earn more tickets by completing more Adventure levels.
Sixty seconds. There is no move limit, only the clock.
Every run with a score pays coins, and your best score is saved so you can try to beat it.
King’s Challenge is free on Android. No account needed.